Path of the Wanderer
The most motile of the Thirteen, Wanderer has a long history of interacting with the other worldlets. From the perspective of the other Moons, this is a bad thing: Wanderer has been able to gain power and wealth by controlling trade and by raiding and invading as it moved through the skies. It is a giant ship, effectively, and it carries an entire population that regularly intrudes into the other twelve. On Wanderer itself, though, things are viewed differently.
In the earliest ages, before magic had grown powerful and long distance travel become practicable, only Wanderer enabled the worlds to interact. Drawing within a couple hundred miles of most of the other worldlets during its Cyclic movements, the people of Wanderer could without too much difficulty travel between the worlds, and because they had such regular contact with the rest of them, they were the first to develop any standard means to do so. Flight spells, weak and frail as they were; Wings, clumsy at first but growing better; and tamed beasts all took their place in the equippage of the world. In time, it came to be known as the Pirate Moon. This was not entirely correct; while Wanderer raided other worlds, it traded when that option seemed useful.
As Ages past and magic advanced, it became more easily possible to travel between worlds. With the discovery of Gates in the 6th Age, and thus the ability for quick transport all through Amur the World, the Wanderer's place as arbiter of trade and most potent world fell greatly. While it was still possessed of an ease of access that no other Moon could match, and while it could not be destroyed as Gates could (or at least, has not yet been destroyed), the dominance it once exerted declined.
Old traditions did not die, though. Wanderer became more of a pleasure world, one which pillaged the wonders of the other worlds whenever the opportunity arose, and shared them out as needed to gain others and to prosper. The cities of Wanderer grew cluttered with art, with the loveliest folk of all races, with sophisticated schools of thought and learning. If they did not produce much beyond beauty and scholarship, these things could be sold for necessities. So long as there were peaceful Ages, Wanderer could glide through the skies haughty and proud; and in wilder times, it revived the old ways of looting and cruelty.
Even today, Wanderer remains the most cosmopolitan of worlds; if some would argue that Yakuda is more civilized, Wanderers don't much care. And if now there is something of a shortage of basic goods on the vagrant moon, well, the time to bring out the old sky boats is near, and the twelve stable worlds will know the wrath of the Pirate Moon again soon enough.
Except there is a question of whether that old warrior spirit still lingers with enough might. Peaceful ages have drained the will of the Wanderers, left many of them effete and unconcerned with the other Moons except as places to visit to buy more wonders. The shorter, more brutish ages have failed to fully restore the savage ways of times past; none of the chaotic ages lasted long enough to truly change Wanderer, and each time there were fewer and fewer bold souls who took to the ships and the griffins and the gaudy, delicate Wings and set off to make their fortunes. Perhaps now there are too few, in this new chaotic age, to sustain the Pirate Moon.
There are five main cities on Wanderer: Jurai and Kokal on the northern continent; and Embrace, Riot and [[Queen's Court]] in the southern islands. Many smaller towns dot the great northern continent of Rulat or litter the islands of the southern sea. The Sky Ship Works are located in the south, not too far from Embrace. [[Schola Manor]] is the most impressive of the schools of Wanderer, located some miles from Kokal through a forest that has grown dangerous.
Several Icons have a deep interest in Wanderer, and two actually reside there much of the time.
(more to come)